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Service

Native mobile apps, iOS and Android.

One codebase, both stores, offline-capable. We design it, build it, get it through review and hand you the accounts — usually in eight to twelve weeks.

React NativeExpoTestFlightOffline syncPush
At a glance
Investment
Scoped on the call
Typical timeline
8–12 weeks
Team
1 designer, 1–2 engineers
Best for
A product that already works on the web
Two build slots open for Q4 — scope back within 48 hours of the call.
Why now

You know you need an app when…

Your customers use the product on their phone, and the mobile web version is where they give up.

You need the camera, GPS, push notifications or offline capture — things a website simply can't reach.

Your field team is doing the job on paper and typing it up later, twice.

Being in the App Store is part of how the business is judged, not just how it's used.

What’s included

Everything between the idea and the store listing.

Product design, in the browser
Every screen, clickable, before a line of app code exists.
One codebase, both platforms
React Native and Expo, native modules where it matters.
Offline-first data layer
Work queues locally and syncs when signal returns — the thing that breaks most apps.
Store submission, handled
Listing copy, screenshots, review responses, resubmissions. Accounts in your name.
Analytics, crash reporting, alerts
You'll know what people do and what broke, from day one.
BoatLocal booking flow on an iPhone — choosing a canal tour date and time

Real screens from OpenTrain, shipped and live on iOS and Android

How we work

From a first call to a live launch.

Four steps, each with a date, a deliverable and someone named on it. Nothing happens off-screen.

Step 01

Call & scoping

Thirty minutes to understand the product, then a week turning it into a plan you could hand to anyone.

Product, users and the one thing it must do
Build broken into weekly milestones
A fixed price and a launch date
Step 02

Development sprints

Design and engineering in one flow, shipped weekly. You watch it get built instead of waiting for a reveal.

A working build on a real URL every Friday
One board, one thread, no status meetings
Scope changes priced before they land
Step 03

Test & review

On real devices, in your hands, before anyone else sees it. Your notes go into the same sprint they arrive in.

TestFlight and staging previews from week two
Device, browser and slow-network passes
Every bug logged, triaged and closed in the open
Step 04

Launch & handover

We handle the stores, the monitoring and the paperwork — then hand you the keys to everything.

App Store and Play submission, review included
Analytics, error tracking and alerts wired up
Repo, docs and every credential transferred
Proof

We've shipped this exact thing.

OpenTrain AI — iOS + Android built by Nexus NC Studio

OpenTrain AI

iOS + Android

A marketplace app where contributors browse jobs, apply, interview by voice and complete photo, video and audio capture tasks — queued offline and synced the moment signal returns.

Read the case
0+
Countries the app pays out to
Shipped to both stores from one codebase, with a web console sharing the same API.
Questions

What people ask about mobile.

Why React Native and not fully native?

Because one team ships two apps instead of two teams shipping one each. Where a screen genuinely needs native performance, we drop to native for that screen — not the whole app.

What if Apple rejects it?

We expect a round of notes and it's priced in. Resubmissions are ours to handle until it's approved.

Do we need a backend too?

If you already have an API, we'll use it. If not, building one is part of a full product build — we'll say which you need on the call rather than selling you both.

Who pays the store fees?

You do, directly — $99/year Apple, $25 once for Google. The accounts must be yours or you don't really own the app.

Also from us

Two Q4 slots left

Thirty minutes on the call, a written plan with a price and a date within 48 hours. Yours to keep either way.