Native mobile apps, iOS and Android.
One codebase, both stores, offline-capable. We design it, build it, get it through review and hand you the accounts — usually in eight to twelve weeks.
- Investment
- Scoped on the call
- Typical timeline
- 8–12 weeks
- Team
- 1 designer, 1–2 engineers
- Best for
- A product that already works on the web
You know you need an app when…
Your customers use the product on their phone, and the mobile web version is where they give up.
You need the camera, GPS, push notifications or offline capture — things a website simply can't reach.
Your field team is doing the job on paper and typing it up later, twice.
Being in the App Store is part of how the business is judged, not just how it's used.
Everything between the idea and the store listing.

Real screens from OpenTrain, shipped and live on iOS and Android
From a first call to a live launch.
Four steps, each with a date, a deliverable and someone named on it. Nothing happens off-screen.
Call & scoping
Thirty minutes to understand the product, then a week turning it into a plan you could hand to anyone.
Development sprints
Design and engineering in one flow, shipped weekly. You watch it get built instead of waiting for a reveal.
Test & review
On real devices, in your hands, before anyone else sees it. Your notes go into the same sprint they arrive in.
Launch & handover
We handle the stores, the monitoring and the paperwork — then hand you the keys to everything.
We've shipped this exact thing.

OpenTrain AI
iOS + AndroidA marketplace app where contributors browse jobs, apply, interview by voice and complete photo, video and audio capture tasks — queued offline and synced the moment signal returns.
Read the caseWhat people ask about mobile.
Why React Native and not fully native?
Because one team ships two apps instead of two teams shipping one each. Where a screen genuinely needs native performance, we drop to native for that screen — not the whole app.
What if Apple rejects it?
We expect a round of notes and it's priced in. Resubmissions are ours to handle until it's approved.
Do we need a backend too?
If you already have an API, we'll use it. If not, building one is part of a full product build — we'll say which you need on the call rather than selling you both.
Who pays the store fees?
You do, directly — $99/year Apple, $25 once for Google. The accounts must be yours or you don't really own the app.
Two Q4 slots left
Thirty minutes on the call, a written plan with a price and a date within 48 hours. Yours to keep either way.
